private void OnStatusChange(EventManager.EventStatus message) { switch (message) { case EventManager.EventStatus.ResetGameCountDown: ResetGamecountdown(); break; case EventManager.EventStatus.OnGamePrepare: OnGamePrepare(); break; case EventManager.EventStatus.OnGameStart: OnGameStart(); break; case EventManager.EventStatus.OnGameEnd: OnGameEnd(); break; case EventManager.EventStatus.OnQuizTimesUp: OnQuizTimeout(); break; } }
private void OnStatusChange(EventManager.EventStatus message) { //switch (message) //{ // case EventManager.EventStatus.ResetGameCountDown: // break; //} }
private void OnStatusChange(EventManager.EventStatus message) { switch (message) { case EventManager.EventStatus.PlayAnswerSound: PlayAnswerSound(); break; } }
private void OnStatusChange(EventManager.EventStatus message) { switch (message) { case EventManager.EventStatus.OnGamePrepare: quizList = ServiceManager.instance.GetQuiz(); break; case EventManager.EventStatus.OnGameStart: SetQuizByIndex(ApplicationManager.instance.quizIndex); break; case EventManager.EventStatus.OnQuizTimesUp: StartCoroutine(OnQuizTimeout(0.01f)); break; } }