private void OnStatusChange(EventManager.EventStatus message)
    {
        switch (message)
        {
        case EventManager.EventStatus.ResetGameCountDown:
            ResetGamecountdown();
            break;

        case EventManager.EventStatus.OnGamePrepare:
            OnGamePrepare();
            break;

        case EventManager.EventStatus.OnGameStart:
            OnGameStart();
            break;

        case EventManager.EventStatus.OnGameEnd:
            OnGameEnd();
            break;

        case EventManager.EventStatus.OnQuizTimesUp:
            OnQuizTimeout();
            break;
        }
    }
 private void OnStatusChange(EventManager.EventStatus message)
 {
     //switch (message)
     //{
     //    case EventManager.EventStatus.ResetGameCountDown:
     //        break;
     //}
 }
 private void OnStatusChange(EventManager.EventStatus message)
 {
     switch (message)
     {
     case EventManager.EventStatus.PlayAnswerSound:
         PlayAnswerSound();
         break;
     }
 }
Beispiel #4
0
    private void OnStatusChange(EventManager.EventStatus message)
    {
        switch (message)
        {
        case EventManager.EventStatus.OnGamePrepare:
            quizList = ServiceManager.instance.GetQuiz();
            break;

        case EventManager.EventStatus.OnGameStart:
            SetQuizByIndex(ApplicationManager.instance.quizIndex);
            break;

        case EventManager.EventStatus.OnQuizTimesUp:
            StartCoroutine(OnQuizTimeout(0.01f));
            break;
        }
    }