/// <summary>
        ///   Runs the sample using the specified Event Hubs connection information.
        /// </summary>
        ///
        /// <param name="connectionString">The connection string for the Event Hubs namespace that the sample should target.</param>
        /// <param name="eventHubName">The name of the Event Hub, sometimes known as its path, that she sample should run against.</param>
        ///
        public async Task RunAsync(string connectionString,
                                   string eventHubName)
        {
            // An Event Hub consumer is associated with a specific Event Hub partition and a consumer group.  The consumer group is
            // a label that identifies one or more consumers as a set.  Often, consumer groups are named after the responsibility
            // of the consumer in an application, such as "Telemetry" or "OrderProcessing".  When an Event Hub is created, a default
            // consumer group is created with it, called "$Default."
            //
            // Each consumer has a unique view of the events in the partition, meaning that events are available to all consumers
            // and are not removed from the partition when a consumer reads them.  This allows for different consumers to read and
            // process events from the partition at different speeds and beginning with different events without interfering with
            // one another.
            //
            // When events are published, they will continue to exist in the partition and be available for consuming until they
            // reach an age where they are older than the retention period.
            // (see: https://docs.microsoft.com/en-us/azure/event-hubs/event-hubs-faq#what-is-the-maximum-retention-period-for-events)
            //
            // Because events are not removed from the partition when consuming, a consumer must specify where in the partition it
            // would like to begin reading events.  For example, this may be starting from the very beginning of the stream, at an
            // offset from the beginning, the next event available after a specific point in time, or at a specific event.

            // We will start by creating a client using its default set of options.

            await using (var client = new EventHubClient(connectionString, eventHubName))
            {
                // With our client, we can now inspect the partitions and find the identifier
                // of the first.

                string firstPartition = (await client.GetPartitionIdsAsync()).First();

                // In this example, we will create our consumer for the first partition in the Event Hub, using the default consumer group
                // that is created with an Event Hub.  Our consumer will begin watching the partition at the very end, reading only new events
                // that we will publish for it.

                await using (EventHubConsumer consumer = client.CreateConsumer(EventHubConsumer.DefaultConsumerGroupName, firstPartition, EventPosition.Latest))
                    await using (EventHubProducer producer = client.CreateProducer(new EventHubProducerOptions {
                        PartitionId = firstPartition
                    }))
                    {
                        // Because our consumer is reading from the latest position, it won't see events that have previously
                        // been published.  Before we can publish the events, we will need to ask the consumer to perform an operation,
                        // because it opens its connection only when it needs to.  The first receive that we ask of it will not see
                        // any events, but will allow the consumer to start watching the partition.
                        //
                        // Because the maximum wait time is specified as zero, this call will return immediately and will not
                        // have consumed any events.

                        await consumer.ReceiveAsync(1, TimeSpan.Zero);

                        // Now that the consumer is watching the partition, let's publish the events that we would like to
                        // receive.

                        EventData[] eventsToPublish = new EventData[]
                        {
                            new EventData(Encoding.UTF8.GetBytes("Hello, Event Hubs!")),
                            new EventData(Encoding.UTF8.GetBytes("Goodbye, Event Hubs!"))
                        };

                        await producer.SendAsync(eventsToPublish);

                        Console.WriteLine("The event batch has been published.");

                        // Because publishing and receiving events is asynchronous, the events that we published may not be immediately
                        // available for our consumer to see.  We will iterate over the available events in the partition, which should be
                        // just the events that we published.
                        //
                        // When a maximum wait time is specified, the iteration will ensure that it returns control after that time has elapsed,
                        // whether or not an event is available in the partition.  If no event was available a null value will be emitted instead.
                        // This is intended to return control to the loop and avoid blocking for an indeterminate period of time to allow event
                        // processors to verify that the iterator is still consuming the partition and to make decisions on whether or not to continue
                        // if events are not arriving.
                        //
                        // For this example, we will specify a maximum wait time, and won't exit the loop until we've received at least one more
                        // event than we published, which is expected to be a null value triggered by exceeding the wait time.
                        //
                        // To be sure that we do not end up in an infinite loop, we will specify a fairly long time to allow processing to complete
                        // then cancel.

                        CancellationTokenSource cancellationSource = new CancellationTokenSource();
                        cancellationSource.CancelAfter(TimeSpan.FromSeconds(30));

                        TimeSpan         maximumWaitTime = TimeSpan.FromMilliseconds(250);
                        List <EventData> receivedEvents  = new List <EventData>();
                        Stopwatch        watch           = Stopwatch.StartNew();

                        await foreach (EventData currentEvent in consumer.SubscribeToEvents(maximumWaitTime, cancellationSource.Token))
                        {
                            receivedEvents.Add(currentEvent);

                            if (receivedEvents.Count > eventsToPublish.Length)
                            {
                                watch.Stop();
                                break;
                            }
                        }

                        // Print out the events that we received.

                        Console.WriteLine();
                        Console.WriteLine($"The following events were consumed in { watch.ElapsedMilliseconds } milliseconds:");

                        foreach (EventData eventData in receivedEvents)
                        {
                            // The body of our event was an encoded string; we'll recover the
                            // message by reversing the encoding process.

                            string message = (eventData == null) ? "<< This was a null event >>" : Encoding.UTF8.GetString(eventData.Body.ToArray());
                            Console.WriteLine($"\tMessage: \"{ message }\"");
                        }
                    }
            }

            // At this point, our client, consumer, and producer have passed their "using" scope and have safely been disposed of.  We
            // have no further obligations.

            Console.WriteLine();
        }
Пример #2
0
        /// <summary>
        ///   Runs the sample using the specified Event Hubs connection information.
        /// </summary>
        ///
        /// <param name="connectionString">The connection string for the Event Hubs namespace that the sample should target.</param>
        /// <param name="eventHubName">The name of the Event Hub, sometimes known as its path, that she sample should run against.</param>
        ///
        public async Task RunAsync(string connectionString,
                                   string eventHubName)
        {
            // We will start by creating a client using its default set of options.

            await using (var client = new EventHubClient(connectionString, eventHubName))
            {
                // With our client, we can now inspect the partitions and find the identifier of the first.

                string firstPartition = (await client.GetPartitionIdsAsync()).First();

                // In this example, we will make use of multiple consumers for the first partition in the Event Hub, using the default consumer group
                // that is created with an Event Hub.  Our initial consumer will begin watching the partition at the very end, reading only new events
                // that we will publish for it.

                await using (EventHubProducer producer = client.CreateProducer(new EventHubProducerOptions {
                    PartitionId = firstPartition
                }))
                {
                    // Each event that the initial consumer reads will have attributes set that describe the event's place in the
                    // partition, such as it's offset, sequence number, and the date/time that it was enqueued.  These attributes can be
                    // used to create a new consumer that begins consuming at a known position.
                    //
                    // With Event Hubs, it is the responsibility of an application consuming events to keep track of those that it has processed,
                    // and to manage where in the partition the consumer begins reading events.  This is done by using the position information to track
                    // state, commonly known as "creating a checkpoint."
                    //
                    // The goal is to preserve the position of an event in some form of durable state, such as writing it to a database, so that if the
                    // consuming application crashes or is otherwise restarted, it can retrieve that checkpoint information and use it to create a consumer that
                    // begins reading at the position where it left off.
                    //
                    // It is important to note that there is potential for a consumer to process an event and be unable to preserve the checkpoint.  A well-designed
                    // consumer must be able to deal with processing the same event multiple times without it causing data corruption or otherwise creating issues.
                    // Event Hubs, like most event streaming systems, guarantees "at least once" delivery; even in cases where the consumer does not experience a restart,
                    // there is a small possibility that the service will return an event multiple times.
                    //
                    // In this example, we will publish a batch of events to be received with an initial consumer.  The third event that is consumed will be captured
                    // and another consumer will use it's attributes to start reading the event that follows, consuming the same set of events that our initial consumer
                    // read, skipping over the first three.

                    int eventBatchSize = 50;

                    EventData thirdEvent;

                    await using (EventHubConsumer initialConsumer = client.CreateConsumer(EventHubConsumer.DefaultConsumerGroupName, firstPartition, EventPosition.Latest))
                    {
                        // The first receive that we ask of it will not see any events, but allows the consumer to start watching the partition.  Because
                        // the maximum wait time is specified as zero, this call will return immediately and will not have consumed any events.

                        await initialConsumer.ReceiveAsync(1, TimeSpan.Zero);

                        // Now that the consumer is watching the partition, let's publish a batch of events.

                        EventData[] eventBatch = new EventData[eventBatchSize];

                        for (int index = 0; index < eventBatchSize; ++index)
                        {
                            eventBatch[index] = new EventData(Encoding.UTF8.GetBytes($"I am event #{ index }"));
                        }

                        await producer.SendAsync(eventBatch);

                        Console.WriteLine($"The event batch with { eventBatchSize } events has been published.");

                        // We will consume the events until all of the published events have been received.

                        var receivedEvents = new List <EventData>();

                        CancellationTokenSource cancellationSource = new CancellationTokenSource();
                        cancellationSource.CancelAfter(TimeSpan.FromSeconds(30));

                        await foreach (EventData currentEvent in initialConsumer.SubscribeToEvents(cancellationSource.Token))
                        {
                            receivedEvents.Add(currentEvent);

                            if (receivedEvents.Count >= eventBatchSize)
                            {
                                break;
                            }
                        }

                        // Print out the events that we received.

                        Console.WriteLine();
                        Console.WriteLine($"The initial consumer processed { receivedEvents.Count } events of the { eventBatchSize } that were published.  { eventBatchSize } were expected.");

                        foreach (EventData eventData in receivedEvents)
                        {
                            // The body of our event was an encoded string; we'll recover the
                            // message by reversing the encoding process.

                            string message = Encoding.UTF8.GetString(eventData.Body.ToArray());
                            Console.WriteLine($"\tMessage: \"{ message }\"");
                        }

                        // Remember the third event that was consumed.

                        thirdEvent = receivedEvents[2];
                    }

                    // At this point, our initial consumer has passed its "using" scope and has been safely disposed of.
                    //
                    // Create a new consumer beginning using the third event as the last sequence number processed; this new consumer will begin reading at the next available
                    // sequence number, allowing it to read the set of published events beginning with the fourth one.

                    await using (EventHubConsumer newConsumer = client.CreateConsumer(EventHubConsumer.DefaultConsumerGroupName, firstPartition, EventPosition.FromSequenceNumber(thirdEvent.SequenceNumber.Value)))
                    {
                        // We will consume the events using the new consumer until all of the published events have been received.

                        CancellationTokenSource cancellationSource = new CancellationTokenSource();
                        cancellationSource.CancelAfter(TimeSpan.FromSeconds(30));

                        int expectedCount  = (eventBatchSize - 3);
                        var receivedEvents = new List <EventData>();

                        await foreach (EventData currentEvent in newConsumer.SubscribeToEvents(cancellationSource.Token))
                        {
                            receivedEvents.Add(currentEvent);

                            if (receivedEvents.Count >= expectedCount)
                            {
                                break;
                            }
                        }

                        // Print out the events that we received.

                        Console.WriteLine();
                        Console.WriteLine();
                        Console.WriteLine($"The new consumer processed { receivedEvents.Count } events of the { eventBatchSize } that were published.  { expectedCount } were expected.");

                        foreach (EventData eventData in receivedEvents)
                        {
                            // The body of our event was an encoded string; we'll recover the
                            // message by reversing the encoding process.

                            string message = Encoding.UTF8.GetString(eventData.Body.ToArray());
                            Console.WriteLine($"\tMessage: \"{ message }\"");
                        }
                    }
                }
            }

            // At this point, our client, all consumers, and producer have passed their "using" scope and have safely been disposed of.  We
            // have no further obligations.

            Console.WriteLine();
        }