void IncrementingExplodingShapes() { // The method that increases the total amount of minishapes on explosion. incrementShapeStressor++; if (weAreOnFocusTestC()) { keyForDataAccu++; incrementShapeStressor++; UnityEngine.Debug.Log(Evaluator.exposedAvgFrames); evaluator.StageAverageFrames(keyForDataAccu); evaluator.AccumulateDataForPhysicsScoreCalculation(keyForDataAccu, evaluator.GetCpuUsage()); evaluator.CalculatePhysicsScore(); } else { evaluator.StageAverageFrames(incrementShapeStressor); UnityEngine.Debug.Log("Kaboom"); // A console output to show the increase of objects. } }