void IncrementingExplodingShapes()
    {
        // The method that increases the total amount of minishapes on explosion.
        incrementShapeStressor++;


        if (weAreOnFocusTestC())
        {
            keyForDataAccu++;
            incrementShapeStressor++;
            UnityEngine.Debug.Log(Evaluator.exposedAvgFrames);
            evaluator.StageAverageFrames(keyForDataAccu);
            evaluator.AccumulateDataForPhysicsScoreCalculation(keyForDataAccu, evaluator.GetCpuUsage());
            evaluator.CalculatePhysicsScore();
        }
        else
        {
            evaluator.StageAverageFrames(incrementShapeStressor);
            UnityEngine.Debug.Log("Kaboom"); // A console output to show the increase of objects.
        }
    }