Пример #1
0
    // Use this for initialization
    void Start()
    {
        AnimaIntro    = GameObject.Find("cinematica inicial").GetComponent <Animation>();
        AnimationMenu = GameObject.Find("menu").GetComponent <Animation>();

        IntroCanvas = GameObject.Find("cinematica inicial").GetComponent <Canvas>();

        MenuCanvas = GameObject.Find("menu").GetComponent <Canvas>();

        transitionImagen = GameObject.Find("menu/transition").GetComponent <Image>();

        SeleccionObj = GameObject.Find("menu/opciones");
        selectorRect = GameObject.Find("menu/opciones/Select").GetComponent <RectTransform>();
        SeleccionObj.SetActive(false);

        textoPressStar = GameObject.Find("menu/Text");



        transitionImagen.CrossFadeAlpha(1, 2.0f, false);

        cinematicaInicial = GetComponent <AudioSource>();
        Pantallas         = EstadosDepantalla.intro;
        AnimaIntro.Play("Cinematica inicial");

        AnimationMenu.Play("NormalPressStar");
    }
Пример #2
0
 public void ExitIntro()
 {
     AnimaIntro.Stop();
     IntroCanvas.enabled = false;
     MenuCanvas.enabled  = true;
     cinematicaInicial.Stop();
     SongGrito.Stop();
     Pantallas = EstadosDepantalla.pressStar;
     for (int i = 0; i < 7; i++)
     {
         Scenas[i].SetActive(false);
     }
 }
Пример #3
0
 void AccionPressStar()
 {
     textoPressStar.transform.gameObject.SetActive(false);
     SeleccionObj.SetActive(true);
     Pantallas = EstadosDepantalla.seleccion;
 }