// Use this for initialization void Start() { AnimaIntro = GameObject.Find("cinematica inicial").GetComponent <Animation>(); AnimationMenu = GameObject.Find("menu").GetComponent <Animation>(); IntroCanvas = GameObject.Find("cinematica inicial").GetComponent <Canvas>(); MenuCanvas = GameObject.Find("menu").GetComponent <Canvas>(); transitionImagen = GameObject.Find("menu/transition").GetComponent <Image>(); SeleccionObj = GameObject.Find("menu/opciones"); selectorRect = GameObject.Find("menu/opciones/Select").GetComponent <RectTransform>(); SeleccionObj.SetActive(false); textoPressStar = GameObject.Find("menu/Text"); transitionImagen.CrossFadeAlpha(1, 2.0f, false); cinematicaInicial = GetComponent <AudioSource>(); Pantallas = EstadosDepantalla.intro; AnimaIntro.Play("Cinematica inicial"); AnimationMenu.Play("NormalPressStar"); }
public void ExitIntro() { AnimaIntro.Stop(); IntroCanvas.enabled = false; MenuCanvas.enabled = true; cinematicaInicial.Stop(); SongGrito.Stop(); Pantallas = EstadosDepantalla.pressStar; for (int i = 0; i < 7; i++) { Scenas[i].SetActive(false); } }
void AccionPressStar() { textoPressStar.transform.gameObject.SetActive(false); SeleccionObj.SetActive(true); Pantallas = EstadosDepantalla.seleccion; }