Пример #1
0
 /// <summary>
 /// 유저의 정보를 초기화한다.
 /// </summary>
 public void InitUserInventory()
 {
     consumableItemDataList.Clear();
     equipmentItemDataList.Clear();
     currentEquippedWeaponOrNull.Reset();
     currentEquippedHelmetOrNull.Reset();
     currentEquippedShoesOrNull.Reset();
     currentEquippedArmorOrNull.Reset();
 }
Пример #2
0
    }       // 무기 아이템 개수

    public UserInventory()
    {
        Debug.Log("초기화!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
        currentEquippedWeaponOrNull = new EquipmentItem();
        currentEquippedHelmetOrNull = new EquipmentItem();
        currentEquippedShoesOrNull  = new EquipmentItem();
        currentEquippedArmorOrNull  = new EquipmentItem();
        currentEquippedArmorOrNull.Reset();
        currentEquippedHelmetOrNull.Reset();
        currentEquippedShoesOrNull.Reset();
        currentEquippedWeaponOrNull.Reset();

        consumableItemDataList = new List <ConsumableItem>();
        equipmentItemDataList  = new List <EquipmentItem>();
        maxSlotSpace           = 20; // 최대 슬롯 공간의 개수 20개
    }
Пример #3
0
 private void Awake()
 {
     card = new EquipmentItem();
     cardBackgroundImage = GetComponent <Image>();
     card.Reset();
 }