/// <summary> /// 유저의 정보를 초기화한다. /// </summary> public void InitUserInventory() { consumableItemDataList.Clear(); equipmentItemDataList.Clear(); currentEquippedWeaponOrNull.Reset(); currentEquippedHelmetOrNull.Reset(); currentEquippedShoesOrNull.Reset(); currentEquippedArmorOrNull.Reset(); }
} // 무기 아이템 개수 public UserInventory() { Debug.Log("초기화!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); currentEquippedWeaponOrNull = new EquipmentItem(); currentEquippedHelmetOrNull = new EquipmentItem(); currentEquippedShoesOrNull = new EquipmentItem(); currentEquippedArmorOrNull = new EquipmentItem(); currentEquippedArmorOrNull.Reset(); currentEquippedHelmetOrNull.Reset(); currentEquippedShoesOrNull.Reset(); currentEquippedWeaponOrNull.Reset(); consumableItemDataList = new List <ConsumableItem>(); equipmentItemDataList = new List <EquipmentItem>(); maxSlotSpace = 20; // 최대 슬롯 공간의 개수 20개 }
private void Awake() { card = new EquipmentItem(); cardBackgroundImage = GetComponent <Image>(); card.Reset(); }