Пример #1
0
        public EquipmentSlot(AControl parent, int x, int y, Mobile entity, EquipLayer layer)
            : base(parent)
        {
            HandlesMouseInput = true;

            m_Entity     = entity;
            m_EquipLayer = layer;

            Position = new Point(x, y);
            AddControl(new GumpPicTiled(this, 0, 0, 19, 20, 0x243A));
            AddControl(new GumpPic(this, 0, 0, 0x2344, 0));

            m_World = ServiceRegistry.GetService <WorldModel>();
        }
Пример #2
0
        public EquipmentSlot(AControl parent, int x, int y, Mobile entity, EquipLayer layer)
            : base(parent)
        {
            HandlesMouseInput = true;

            _entity     = entity;
            _equipLayer = layer;

            Position = new Vector2Int(x, y);
            AddControl(new GumpPicTiled(this, 0, 0, 19, 20, 0x243A));
            AddControl(new GumpPic(this, 0, 0, 0x2344, 0));

            _world = Service.Get <WorldModel>();
        }
Пример #3
0
        public EquipmentSlot(AControl parent, int x, int y, Mobile entity, EquipLayer layer)
            : base(parent)
        {
            HandlesMouseInput = true;

            m_Entity = entity;
            m_EquipLayer = layer;
            
            Position = new Point(x, y);
            AddControl(new GumpPicTiled(this, 0, 0, 19, 20, 0x243A));
            AddControl(new GumpPic(this, 0, 0, 0x2344, 0));

            m_World = ServiceRegistry.GetService<WorldModel>();
        }