public EquipmentSlot(AControl parent, int x, int y, Mobile entity, EquipLayer layer) : base(parent) { HandlesMouseInput = true; m_Entity = entity; m_EquipLayer = layer; Position = new Point(x, y); AddControl(new GumpPicTiled(this, 0, 0, 19, 20, 0x243A)); AddControl(new GumpPic(this, 0, 0, 0x2344, 0)); m_World = ServiceRegistry.GetService <WorldModel>(); }
public EquipmentSlot(AControl parent, int x, int y, Mobile entity, EquipLayer layer) : base(parent) { HandlesMouseInput = true; _entity = entity; _equipLayer = layer; Position = new Vector2Int(x, y); AddControl(new GumpPicTiled(this, 0, 0, 19, 20, 0x243A)); AddControl(new GumpPic(this, 0, 0, 0x2344, 0)); _world = Service.Get <WorldModel>(); }
public EquipmentSlot(AControl parent, int x, int y, Mobile entity, EquipLayer layer) : base(parent) { HandlesMouseInput = true; m_Entity = entity; m_EquipLayer = layer; Position = new Point(x, y); AddControl(new GumpPicTiled(this, 0, 0, 19, 20, 0x243A)); AddControl(new GumpPic(this, 0, 0, 0x2344, 0)); m_World = ServiceRegistry.GetService<WorldModel>(); }