public static void Render(GameEngine engine, GraphicsRenderer renderer, ClientGameSession session, GameTime gameTime) { ClientGameEnvironment environment = session.Environment; if (environment != null) { EnvironmentRenderer.Render(engine, renderer, environment, gameTime); } }
public static void Update(GameEngine engine, ClientGameSession session, GameTime gameTime) { ClientGameEnvironment environment = session.Environment; if (environment != null) { EnvironmentRenderer.Update(engine, environment, gameTime); } }