public static void Render(GameEngine engine, GraphicsRenderer renderer, ClientGameSession session, GameTime gameTime)
        {
            ClientGameEnvironment environment = session.Environment;

            if (environment != null)
            {
                EnvironmentRenderer.Render(engine, renderer, environment, gameTime);
            }
        }
        public static void Update(GameEngine engine, ClientGameSession session, GameTime gameTime)
        {
            ClientGameEnvironment environment = session.Environment;

            if (environment != null)
            {
                EnvironmentRenderer.Update(engine, environment, gameTime);
            }
        }