public ReturnObject(Enums.Return_Status Return_Status, string Friendly_Message, string Technical_Message, object Return_Object) { NewReturnObject(Return_Status, Friendly_Message, Technical_Message, Return_Object, string.Empty); }
public ReturnObject(Enums.Return_Status Return_Status, string Friendly_Message, string Technical_Message, object Return_Object, string ExtraDebugInfo) { NewReturnObject(Return_Status, Friendly_Message, Technical_Message, Return_Object, ExtraDebugInfo); }
private void NewReturnObject(Enums.Return_Status Return_Status, string Friendly_Message, string Technical_Message, object Return_Object, string ExtraDebugInfo) { this.Return_Status = Return_Status; this.Friendly_Message = Friendly_Message; this.Technical_Message = Technical_Message; this.Return_Object = Return_Object; DoDebug(ExtraDebugInfo); }