protected StatBase(string name, EnumResetType resets) : this(name) { if ((resets & EnumResetType.SHOP) > 0) { _shouldResetOnNewLevel = true; } if ((resets & EnumResetType.GUILDMASTER) > 0) { _shouldResetOnNewGuildmaster = true; } }
public StatResetable(string name, EnumResetType resets) : base(name, resets) { }
public StatHighscore(string name, EnumResetType reset) : base(name, reset) { }