public void GoToNextRound() { ResetRound(); if (mCurrentRound == EnumCourse.DESSERT) { Debug.Log("THE GAME IS OVER!"); mCurrentRound = 0; mRestaurantScript.resetGame(); SceneManager.LoadScene(DinnerPartyScenes.TITLE_PATH); } else { ++mCurrentRound; ServeFood(); SceneManager.LoadScene(DinnerPartyScenes.SHOW_ROLE_PATH); } }
public void StartGame() { mCurrentRound = EnumCourse.ENTREE; ServeFood(); }
public void StartGame() { mCurrentRound = EnumCourse.ENTREE; mCurrentPlayerIndex = 0; ServeFood(); }