protected override void Start() { base.Start(); _currentPath = _waypointsFilter.GetRandom().GetEntityComponent <AIPath>(); _movementSpeed = Random.Range(_minMovementSpeed, _maxMovementSpeed); }
protected override void Start() { base.Start(); _currentPath = _waypointsFilter.GetRandom().GetEntityComponent <AIPath>(); _movementSpeed = Random.Range(_minMovementSpeed, _maxMovementSpeed); }