public void TearDown() { m_World.Dispose(); m_CreatedEntitiesQueue.Dispose(); m_DestroyedEntitiesQueue.Dispose(); m_Differ.Dispose(); }
public void TearDown() { m_World.Dispose(); m_NewEntities.Dispose(); m_Storage.Dispose(); m_MissingEntities.Dispose(); m_EntityDiffer.Dispose(); m_ChunkDiffer.Dispose(); }
public override void Teardown() { m_NewEntities.Dispose(); m_RemovedEntities.Dispose(); m_Strategy.Dispose(); m_EntityDiffer.Dispose(); m_ComponentDiffer.Dispose(); base.Teardown(); }