Пример #1
0
 public void TearDown()
 {
     m_World.Dispose();
     m_CreatedEntitiesQueue.Dispose();
     m_DestroyedEntitiesQueue.Dispose();
     m_Differ.Dispose();
 }
 public void TearDown()
 {
     m_World.Dispose();
     m_NewEntities.Dispose();
     m_Storage.Dispose();
     m_MissingEntities.Dispose();
     m_EntityDiffer.Dispose();
     m_ChunkDiffer.Dispose();
 }
Пример #3
0
        public override void Teardown()
        {
            m_NewEntities.Dispose();
            m_RemovedEntities.Dispose();
            m_Strategy.Dispose();
            m_EntityDiffer.Dispose();
            m_ComponentDiffer.Dispose();

            base.Teardown();
        }