Пример #1
0
 public AIMoveBabyGround(EntityBase entity, int groundindex, float movespeed, float range) : base(entity)
 {
     this.bUpdateTime = true;
     this.groundindex = groundindex;
     this.range       = range;
     this.movespeed   = movespeed;
     if (entity is EntityCallBase)
     {
         EntityCallBase base2 = entity as EntityCallBase;
         if (base2 != null)
         {
             this.mParent = base2.GetParent();
         }
     }
 }
Пример #2
0
 public AIMoveBabyNormal(EntityBase entity, int min, int max, float fardis) : base(entity)
 {
     if (entity is EntityCallBase)
     {
         EntityCallBase base2 = entity as EntityCallBase;
         if (base2 != null)
         {
             this.mParent = base2.GetParent();
         }
     }
     this.min = min;
     if (max < min)
     {
         max = min;
     }
     this.max    = max;
     this.fardis = fardis;
 }