public AIMoveBabyGround(EntityBase entity, int groundindex, float movespeed, float range) : base(entity) { this.bUpdateTime = true; this.groundindex = groundindex; this.range = range; this.movespeed = movespeed; if (entity is EntityCallBase) { EntityCallBase base2 = entity as EntityCallBase; if (base2 != null) { this.mParent = base2.GetParent(); } } }
public AIMoveBabyNormal(EntityBase entity, int min, int max, float fardis) : base(entity) { if (entity is EntityCallBase) { EntityCallBase base2 = entity as EntityCallBase; if (base2 != null) { this.mParent = base2.GetParent(); } } this.min = min; if (max < min) { max = min; } this.max = max; this.fardis = fardis; }