private void OnEnterHome(EnterHomeEvent e) { cityMusicInstance.stop(FMOD.Studio.STOP_MODE.IMMEDIATE); cityMusicInstance.release(); FMOD.Studio.ParameterInstance param; thunderAmbianceInstance.getParameter("Location", out param); param.setValue(100); homeMusicInstance.getParameter("Collection_Phase", out param); param.setValue(30 * GameProgress.NumObjectivesComplete); homeMusicInstance.setTimelinePosition(0); homeMusicInstance.start(); }
private void OnEnterHomeEvent(EnterHomeEvent e) { // Debug.Log("RobotDogAudio.OnEnterHomeEvent()"); muteFootsteps = false; outside = false; }
private void OnEnterHomeEvent(EnterHomeEvent e) { // Debug.Log("PlayerMovement.OnEnterHomeEvent()"); muteFootsteps = false; outside = false; }
private void OnEnterHomeEvent(EnterHomeEvent e) { // Debug.Log("PlayerMovementPowerDownHandler.OnEnterHomeEvent()"); powerDownModifier = 1f; }