public static UBigInt operator &(UBigInt u, UBigInt v) { return(new UBigInt(EngineObject.BitwiseAnd(u.Handle, v.Handle))); }
public static UInt64 operator &(UInt64 u, UBigInt v) { return(EngineObject.BitwiseAnd(u, v.Handle)); }
public static UInt64 operator &(UBigInt u, UInt64 v) { return(EngineObject.BitwiseAnd(u.Handle, v)); }
public UBigInt BitwiseAnd(UBigInt v) { return(new UBigInt(EngineObject.BitwiseAnd(Handle, v.Handle))); }
public UInt64 BitwiseAnd(UInt64 v) { return(EngineObject.BitwiseAnd(Handle, v)); }
public static BigInt operator &(BigInt u, Int64 v) { return(new BigInt(EngineObject.BitwiseAnd(u.Handle, v))); }
public static BigInt operator &(Int64 u, BigInt v) { return(new BigInt(EngineObject.BitwiseAnd(u, v.Handle))); }
public BigInt BitwiseAnd(Int64 v) { return(new BigInt(EngineObject.BitwiseAnd(Handle, v))); }