/// <summary> /// 资源更新完成 /// </summary> void OnUpdateComplete() { NotifyProcess(0, "加载数据资源"); GameConfig.SyncInit(onConfigCallback); EngineInitialize.Init(); LightShadowManager.Instance.InitRoleLight(); CustomMaterialManager.Instance.Init(); }
void Start() { NGUIDebug.Log("设置的显示级别为" + QualitySettings.GetQualityLevel()); EngineInitialize.Init(); }