Ejemplo n.º 1
0
    /// <summary>
    /// 资源更新完成
    /// </summary>
    void OnUpdateComplete()
    {
        NotifyProcess(0, "加载数据资源");
        GameConfig.SyncInit(onConfigCallback);
        EngineInitialize.Init();

        LightShadowManager.Instance.InitRoleLight();

        CustomMaterialManager.Instance.Init();
    }
Ejemplo n.º 2
0
 void Start()
 {
     NGUIDebug.Log("设置的显示级别为" + QualitySettings.GetQualityLevel());
     EngineInitialize.Init();
 }