public PlayerCommand(EngineCommandReceiver receiver, string playerName, string key, string value) : base(receiver) { PlayerName = playerName; Key = key; Value = value; }
public PlayerCommand(EngineCommandReceiver receiver, string playerName, string key, string value) : base(receiver) { PlayerName = playerName; Key = key; Value = value; }
public SettingsCommand(EngineCommandReceiver receiver, string key, string value) : base(receiver) { Key = key; Value = value; }
protected EngineCommand(EngineCommandReceiver receiver) { Receiver = receiver; }
public BotCommand(EngineCommandReceiver receiver, string key, string value) : base(receiver) { Key = key; Value = value; }
public GameStateCommand(EngineCommandReceiver receiver, string key, string value) : base(receiver) { Key = key; Value = value; }
protected EngineCommand(EngineCommandReceiver receiver) { Receiver = receiver; }