Пример #1
0
        static int _m_Play(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.IEffect __cl_gen_to_be_invoked = (Engine.IEffect)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 1)
                {
                    __cl_gen_to_be_invoked.Play(  );



                    return(0);
                }
                if (__gen_param_count == 2 && translator.Assignable <System.Action>(L, 2))
                {
                    System.Action callback = translator.GetDelegate <System.Action>(L, 2);

                    __cl_gen_to_be_invoked.Play(callback);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Engine.IEffect.Play!"));
        }
Пример #2
0
    public void ShowFxTips(uint effectResId)
    {
        m_trans_fxRoot.gameObject.SetActive(true);

        table.ResourceDataBase rdb = GameTableManager.Instance.GetTableItem <table.ResourceDataBase>(effectResId);
        if (rdb == null)
        {
            return;
        }

        Engine.IRenderSystem es = Engine.RareEngine.Instance().GetRenderSystem();
        if (es == null)
        {
            return;
        }

        string path = rdb.strPath;

        Engine.IEffect effect = null;

        if (es.CreateEffect(ref path, ref effect))
        {
            Transform transf = effect.GetNodeTransForm();

            if (transf == null)
            {
                return;
            }

            transf.parent        = m_trans_fxRootContent;
            transf.localPosition = Vector3.zero;

            m_trans_fxRootContent.SetChildLayer(LayerMask.NameToLayer("UI"));
        }
    }
Пример #3
0
    Transform CreateEffect(int num = 1)
    {
        Engine.IEffect m_effect = null;
        for (int i = 0; i < num; i++)
        {
            Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
            if (rs != null)
            {
                table.ResourceDataBase rd = GameTableManager.Instance.GetTableItem <table.ResourceDataBase>(50007);
                if (rd == null)
                {
                    return(null);
                }

                string path = rd.strPath;

                bool success = rs.CreateEffect(ref path, ref m_effect, OnCreateEffectEvent, Engine.TaskPriority.TaskPriority_Immediate);
                if (success)
                {
                    m_effect.GetNode().SetScale(Vector3.one);
                    m_effect.GetNode().GetTransForm().SetChildLayer(LayerMask.NameToLayer("UI"));
                }
            }
        }

        if (m_effect != null)
        {
            return(m_effect.GetNodeTransForm());
        }

        return(null);
    }
Пример #4
0
        public void DestroyFx()
        {
            if (rs == null)
            {
                rs = Engine.RareEngine.Instance().GetRenderSystem();
            }

            // transform.DetachChildren();
            Engine.IEffect effect = rs.GetEffect(m_effectid);
            if (effect != null)
            {
                rs.RemoveEffect(effect);
            }
            if (m_hitNode != null)
            {
                FollowFxNode node = m_hitNode as FollowFxNode;
                if (node != null)
                {
                    node.FreeToNodePool();
                }
            }

            //m_effectid = 0;
            m_skillId     = 0;
            m_attacker    = null;
            m_targetObj   = null;
            m_SkillTarget = null;

            // SkillEffectHelper.Instance.FreeFollowGameObject(gameObject);
            bDestory = true;
            bStart   = false;
            //   DestroyImmediate(gameObject);
        }
Пример #5
0
    void StarEffectCallBack(Engine.IEffect effect)
    {
        Transform tf = effect.GetNodeTransForm();

        if (tf == null)
        {
            return;
        }

        tf.localPosition = starEffectPos;
    }
Пример #6
0
        static int _s_set_bIsPlaying(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                Engine.IEffect __cl_gen_to_be_invoked = (Engine.IEffect)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.bIsPlaying = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Пример #7
0
        static int _s_set_IdleStartTime(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                Engine.IEffect __cl_gen_to_be_invoked = (Engine.IEffect)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.IdleStartTime = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
Пример #8
0
        static int _g_get_code(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                Engine.IEffect __cl_gen_to_be_invoked = (Engine.IEffect)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, __cl_gen_to_be_invoked.code);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Пример #9
0
 public void ReleaseParticle()
 {
     m_uResId = 0;
     if (null != m_effect)
     {
         Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
         if (rs != null)
         {
             rs.RemoveEffect(m_effect);
         }
         m_effect = null;
     }
 }
Пример #10
0
    private void ClearSequencerTempObject()
    {
        for (int i = 0; i < m_SequencerTempObject.Count; i++)
        {
            GameObject temp = m_SequencerTempObject[i];
            if (temp != null)
            {
                GameObject.DestroyObject(temp);
            }
        }
        m_SequencerTempObject.Clear();


        for (int i = 0; i < m_SequencerTempRender.Count; i++)
        {
            Engine.IRenderObj temp = m_SequencerTempRender[i];
            if (temp != null)
            {
                m_RenderSystem.RemoveRenderObj(temp);
            }
        }
        m_SequencerTempRender.Clear();


        for (int i = 0; i < m_SequencerTempEffect.Count; i++)
        {
            Engine.IEffect temp = m_SequencerTempEffect[i];
            if (temp != null)
            {
                m_RenderSystem.RemoveEffect(temp);
            }
        }
        m_SequencerTempEffect.Clear();


        Client.IEntitySystem es = Client.ClientGlobal.Instance().GetEntitySystem();
        if (es == null)
        {
            return;
        }
        for (int i = 0; i < m_SequencerTempEntity.Count; i++)
        {
            Client.IEntity entity = m_SequencerTempEntity[i];
            if (entity != null)
            {
                es.RemoveEntity(entity);
            }
        }
        m_SequencerTempEntity.Clear();
    }
Пример #11
0
 void OnCreateEffectEvent(Engine.IEffect effect)
 {
     m_effect = effect;
     if (m_effect == null)
     {
         return;
     }
     GetParticleMaterials();
     UpdateEffectWidget();
     SetParticleDirty();
     if (null != m_oncomplete)
     {
         m_oncomplete.Invoke(effect);
     }
 }
Пример #12
0
    void OnCreateEffectEvent(Engine.IEffect effect)
    {
        if (effect == null)
        {
            return;
        }
        effect.GetNode().GetTransForm().SetChildLayer(LayerMask.NameToLayer("UI"));

        ParticleSystem[] particle = effect.GetNode().GetTransForm().GetComponentsInChildren <ParticleSystem>();
        foreach (var item in particle)
        {
            Renderer render = item.GetComponent <Renderer>();
            if (render != null)
            {
                render.material.renderQueue = 3320;
            }
        }
    }
Пример #13
0
    public void DestroyFx()
    {
        Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
        if (rs == null)
        {
            return;
        }

        Engine.IEffect effect = rs.GetEffect(m_effectid);
        if (effect != null)
        {
            rs.RemoveEffect(effect);
        }
        bPlay = false;
        if (m_placeNode != null)
        {
            m_placeNode.FreeToNodePool();
        }
    }
Пример #14
0
        static int _m_Update(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.IEffect __cl_gen_to_be_invoked = (Engine.IEffect)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.Update(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #15
0
        static int _m_GetResName(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.IEffect __cl_gen_to_be_invoked = (Engine.IEffect)translator.FastGetCSObj(L, 1);


            try {
                {
                    string __cl_gen_ret = __cl_gen_to_be_invoked.GetResName(  );
                    LuaAPI.lua_pushstring(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #16
0
        static int _m_SetParent(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.IEffect __cl_gen_to_be_invoked = (Engine.IEffect)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Transform trans = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));

                    __cl_gen_to_be_invoked.SetParent(trans);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Пример #17
0
        public void DestroyFx()
        {
            Engine.IRenderSystem rs = Engine.RareEngine.Instance().GetRenderSystem();
            if (rs == null)
            {
                return;
            }

            Engine.IEffect effect = rs.GetEffect(m_effectid);
            if (effect != null)
            {
                rs.RemoveEffect(effect);
            }

            Destroy(gameObject);
            if (m_hitNode != null)
            {
                ArrowFxNode node = m_hitNode as ArrowFxNode;
                if (node != null)
                {
                    node.FreeToNodePool();
                }
            }
        }
Пример #18
0
        static int _m_CreateEffect(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            Engine.AssetManager __cl_gen_to_be_invoked = (Engine.AssetManager)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.TaskPriority>(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
                {
                    string strEffectName = LuaAPI.lua_tostring(L, 2);
                    Engine.TaskPriority ePriority; translator.Get(L, 3, out ePriority);
                    bool bCacheObj     = LuaAPI.lua_toboolean(L, 4);
                    bool bCacheForever = LuaAPI.lua_toboolean(L, 5);

                    Engine.IEffect __cl_gen_ret = __cl_gen_to_be_invoked.CreateEffect(strEffectName, ePriority, bCacheObj, bCacheForever);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.TaskPriority>(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
                {
                    string strEffectName = LuaAPI.lua_tostring(L, 2);
                    Engine.TaskPriority ePriority; translator.Get(L, 3, out ePriority);
                    bool bCacheObj = LuaAPI.lua_toboolean(L, 4);

                    Engine.IEffect __cl_gen_ret = __cl_gen_to_be_invoked.CreateEffect(strEffectName, ePriority, bCacheObj);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <Engine.TaskPriority>(L, 3))
                {
                    string strEffectName = LuaAPI.lua_tostring(L, 2);
                    Engine.TaskPriority ePriority; translator.Get(L, 3, out ePriority);

                    Engine.IEffect __cl_gen_ret = __cl_gen_to_be_invoked.CreateEffect(strEffectName, ePriority);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string strEffectName = LuaAPI.lua_tostring(L, 2);

                    Engine.IEffect __cl_gen_ret = __cl_gen_to_be_invoked.CreateEffect(strEffectName);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Engine.AssetManager.CreateEffect!"));
        }