// Use this for initialization void Start() { GM = GameObject.Find("GM"); formData = GM.GetComponent <sendDataToForm>(); currentAMT = 0; updateCurrency(); }
// Use this for initialization void Start() { formData = GameObject.Find("GM").GetComponent <sendDataToForm>(); pathData = gameObject.GetComponent <mapTraversalAttacker>(); renderers = GetComponentsInChildren <Transform>(true); renderers[2].gameObject.SetActive(true); locationsVisited = new Stack <string>(); redsPassed = new Stack <string>(); }
void Start() { GM = GameObject.Find("GM"); dataHandler = GM.GetComponent <sendDataToForm>(); currentMap = GM.GetComponent <Graph>(); pathData = new Stack <string>(); correctPath = new Stack <string>(); setRandomID(); selectCurrentPath(); }
void Start() { spawns = new Transform[0]; formData = gameObject.GetComponent <sendDataToForm>(); helper = gameObject.GetComponent <jsonDataHelper>(); waveCountDown = timeBetweenWaves; state = SpawnState.WAITING; panel.SetActive(true); text.text = "Prepare Defenses"; text2.text = "Click on X Tiles to add defenses. Click Continue to begin new round!"; editMode = true; }
// Use this for initialization void Start() { GM = GameObject.Find("GM"); health = GM.GetComponent <GameObjectHolder>().HealthAndCurrency.GetComponent <healthBar>(); formData = GM.GetComponent <sendDataToForm>(); pathHolder = gameObject.GetComponent <mapTraversal>(); renderers = GetComponentsInChildren <Transform>(true); renderers[1].gameObject.SetActive(true); locationsVisited = new Stack <string>(); redsPassed = new Stack <string>(); orangesPassed = new Stack <string>(); }
void Start() { GM = GameObject.Find("GM"); stepCounter = 0; success = false; pathData = new Stack <string>(); correctPath = new Stack <string>(); attackerIdentity = gameObject.GetComponent <identityHandler>(); healthCTRL = GM.GetComponent <GameObjectHolder>().HealthAndCurrency; gameHealth = healthCTRL.GetComponent <healthBar>(); dataHandler = GM.GetComponent <sendDataToForm>(); currentMap = GM.GetComponent <Graph>(); setRandomID(); next = currentMap.getStartingPath(transform.position); Debug.Log(next); }
private void Start() { handler = GameObject.Find("userData").GetComponent <jsonDataHandler>(); gameMap = gameObject.GetComponent <Graph>(); gameCTRL = gameObject.GetComponent <waveHandler>(); gameData = gameObject.GetComponent <sendDataToForm>(); gameComponents = gameObject.GetComponent <GameObjectHolder>(); money = gameComponents.HealthAndCurrency.GetComponent <currencyCounter>(); fillMapWithPoints(); initializeMapSettings(); if (handler.currentMapIndex == handler.data.maps.Count - 1) { restartOrNewMap.text = "Restart"; } else { restartOrNewMap.text = "Next Map"; } }
private void Start() { formData = GameObject.Find("GM").GetComponent <sendDataToForm>(); }