public EHuskDandy_MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enermy_HuskDandy enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Пример #2
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 public EHuskDandy_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Enermy_HuskDandy enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enermy = enermy;
 }