public EHuskDandy_MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enermy_HuskDandy enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public EHuskDandy_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Enermy_HuskDandy enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enermy = enermy; }