コード例 #1
0
 public EHuskDandy_MoveState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_MoveState stateData, Enermy_HuskDandy enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
コード例 #2
0
 public EHuskDandy_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Enermy_HuskDandy enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enermy = enermy;
 }