public EGreatHuskSentry_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_GreatHuskSentry enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public EGreatHuskSentry_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Enermy_GreatHuskSentry enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enermy = enermy; }