Example #1
0
 public EGreatHuskSentry_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_GreatHuskSentry enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Example #2
0
 public EGreatHuskSentry_MeleeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MeleeAttack stateData, Enermy_GreatHuskSentry enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enermy = enermy;
 }