Пример #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Escape) && previousKey.IsKeyUp(Keys.Escape))
            {
                if (showHelp)
                {
                    showHelp = false;
                }
                else
                {
                    inMenu = !inMenu;
                }
            }
            if (inMenu)
            {
                IsMouseVisible = true;
                Play.Update(gameTime);
                Exit.Update(gameTime);
                Help.Update(gameTime);
            }
            else
            {
                IsMouseVisible = false;
                spawnManager.Update(gameTime, sprites);
                UpdateSprites(gameTime);
                base.Update(gameTime);
            }

            previousKey = Keyboard.GetState();
        }