/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Escape) && previousKey.IsKeyUp(Keys.Escape)) { if (showHelp) { showHelp = false; } else { inMenu = !inMenu; } } if (inMenu) { IsMouseVisible = true; Play.Update(gameTime); Exit.Update(gameTime); Help.Update(gameTime); } else { IsMouseVisible = false; spawnManager.Update(gameTime, sprites); UpdateSprites(gameTime); base.Update(gameTime); } previousKey = Keyboard.GetState(); }