protected virtual void Awake() { body2d = GetComponent <Rigidbody2D>(); collisionState = GetComponent <CollisionState>(); enemyDeath = GetComponent <EnemyDeath>(); enemyFly = GetComponent <EnemyFly>(); moveForward = GetComponent <MoveForward>(); enemyReady = GetComponent <EnemyReady>(); playerInRange = false; player = GameObject.Find("Player"); }
void Start(){ enemyReady = GetComponent<EnemyReady>(); }
void Awake() { enemyReady = GetComponent <EnemyReady>(); }