public EnemyEntityData(EnemyCollisionBehaviour _ecb, EnemyMovementBehaviour _emb, Transform _g, BoxCollider _boxCollider, EnemyPatrolBehaviour _enemyPatrolBehaviour) { collider = _boxCollider; enemyCollisionBehaviour = _ecb; enemyMovementBehaviour = _emb; graphics = _g; enemyPatrolBehaviour = _enemyPatrolBehaviour; }
private void Awake() { patrolBeh = GetComponent <EnemyPatrolBehaviour>(); alarmTimer = alarmTime; }