public EnemyEntityData(EnemyCollisionBehaviour _ecb, EnemyMovementBehaviour _emb, Transform _g, BoxCollider _boxCollider, EnemyPatrolBehaviour _enemyPatrolBehaviour)
 {
     collider = _boxCollider;
     enemyCollisionBehaviour = _ecb;
     enemyMovementBehaviour  = _emb;
     graphics             = _g;
     enemyPatrolBehaviour = _enemyPatrolBehaviour;
 }
Esempio n. 2
0
 private void Awake()
 {
     patrolBeh  = GetComponent <EnemyPatrolBehaviour>();
     alarmTimer = alarmTime;
 }