/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { // TODO: Add your drawing code here spriteBatch.Begin(); GraphicsDevice.Clear(Color.CornflowerBlue); background.Draw(spriteBatch); floor.Draw(spriteBatch); if (Player.isActive) { player.Draw(spriteBatch); } blocks.Draw(spriteBatch); goblinList.Draw(spriteBatch); scoreboard.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }