Ejemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            // TODO: Add your drawing code here
            spriteBatch.Begin();
            GraphicsDevice.Clear(Color.CornflowerBlue);
            background.Draw(spriteBatch);
            floor.Draw(spriteBatch);
            if (Player.isActive)
            {
                player.Draw(spriteBatch);
            }
            blocks.Draw(spriteBatch);
            goblinList.Draw(spriteBatch);

            scoreboard.Draw(spriteBatch);
            spriteBatch.End();
            base.Draw(gameTime);
        }