Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (enemyHP <= 0)
     {
         enemyHP           = 0;
         enemyCurrentState = EnemyInnerState.DEAD;
         Renderer ren = GetComponent <Renderer>();
         ren.material.color = Color.red;
     }
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     enemyCurrentState = EnemyInnerState.ALIVE;
     enemyHP           = maxHP;
 }