// Update is called once per frame void Update() { if (enemyHP <= 0) { enemyHP = 0; enemyCurrentState = EnemyInnerState.DEAD; Renderer ren = GetComponent <Renderer>(); ren.material.color = Color.red; } }
// Use this for initialization void Start() { enemyCurrentState = EnemyInnerState.ALIVE; enemyHP = maxHP; }