// Use this for initialization void Start() { moon = GameObject.Find("moon").transform; town = GameObject.Find("stoneTower").GetComponent <EnemyHealthManager04>(); boss = GameObject.Find("Boss"); boss.SetActive(false); fire = GameObject.FindGameObjectsWithTag("BrazierFire"); light = GameObject.FindGameObjectsWithTag("BrazierLight"); for (int i = 0; i < light.Length; i++) { light[i].GetComponent <Light>().range = 0; fire[i].SetActive(false); } }
void Start() { enemy = GameObject.Find("stoneTower").GetComponent <EnemyHealthManager04>(); }