Пример #1
0
        // This is the main routine you should call from your Freeze
        // callbacks to freeze an object
        public void ObjRef(object o)
        {
            int     id;
            SerUnit altunit;

            if (Config.SerTrace)
            {
                Console.WriteLine("Saving {0} at {1}...", o, wpointer);
            }
            if (o == null)   // null pointers are special
            {
                Byte((byte)SerializationCode.Null);
                return;
            }

            if (reg.CheckWriteObject(unit, o, out altunit, out id))
            {
                if (altunit == unit)
                {
                    Byte((byte)SerializationCode.SelfRef);
                }
                else
                {
                    int altcode;
                    if (!unit_to_offset.TryGetValue(altunit, out altcode))
                    {
                        Byte((byte)SerializationCode.NewUnitRef);
                        String(altunit.name);
                        // save the hash too so stale refs can be caught
                        foreach (byte b in altunit.hash)
                        {
                            Byte(b);
                        }

                        unit_to_offset[altunit] = usedunits++;
                    }
                    else
                    {
                        Byte((byte)SerializationCode.ForeignRef);
                        Int(altcode);
                    }
                }
                Int((int)id);
            }
            else
            {
                // must take responsibility for saving the tag
                IFreeze f = o as IFreeze;
                if (f != null)
                {
                    f.Freeze(this);
                }
                else
                {
                    FallbackFreeze(o);
                }
            }
        }
Пример #2
0
        public SerUnit SaveUnit(string name, IFreeze root)
        {
            SerUnit su = new SerUnit();

            su.name = name;
            su.root = root;

            if (units.ContainsKey(name))
            {
                throw new InvalidOperationException("unit " + name + " exists");
            }

            bool   success = false;
            string file    = Path.Combine(Backend.obj_dir, Backend.prefix +
                                          name.Replace("::", ".") + ".ser");

            FreezeBuffer fb = new FreezeBuffer(this, su);

            units[name] = su;

            try {
                fb.String(signature);
                fb.Int(version);
                fb.ObjRef(root);

                byte[] data = fb.GetData();
                su.hash = NewHash().ComputeHash(data);
                File.WriteAllBytes(file, data);
                success = true;
            } finally {
                if (!success)
                {
                    UnloadUnit(name);
                }
            }

            return(su);
        }