Пример #1
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("Create a Model");
        player = Instantiate(Resources.Load("Prefabs/Player"), Vector3.up, Quaternion.identity) as GameObject;
        player.transform.position = new Vector3(0, 11, 0);
        player.name = "Player";

        enemyFac = gameObject.AddComponent <EnemyFactory>() as EnemyFactory;
        enemyFac.GetComponent <EnemyFactory>().Attach(GameObject.Find("myData").GetComponent <SceneController>());
        sub = player.GetComponent <Player>();
        player.GetComponent <Player>().Attach(GameObject.Find("myData").GetComponent <SceneController>());
    }