public static GameObject Dispatch(int enemyType, Column column, bool isBoss = false) { if (mInstance != null) { return(mInstance.DoDispatch(enemyType, column, isBoss)); } return(null); }
// Spawn a enemy in the given column. public static GameObject Dispatch(Column column) { if (mInstance != null) { return(mInstance.DoDispatch(column)); } return(null); }