public static GameObject Dispatch(int enemyType, Column column, bool isBoss = false)
 {
     if (mInstance != null)
     {
         return(mInstance.DoDispatch(enemyType, column, isBoss));
     }
     return(null);
 }
Пример #2
0
 // Spawn a enemy in the given column.
 public static GameObject Dispatch(Column column)
 {
     if (mInstance != null)
     {
         return(mInstance.DoDispatch(column));
     }
     return(null);
 }