private void OnTriggerEnter(Collider other) { if (other.CompareTag("PLAYER")) { enemy.target = other.transform; enemy.TraceTime = 3.0f; if (enemy.m_eState != EnemyCtrl.EnemyState.Trace) { enemy.m_eState = EnemyCtrl.EnemyState.Trace; StartCoroutine(enemy.Trace()); } } }