public override void Init(EnemyBulletBase bullet) { _bullet = bullet as EnemyBulletMovable; _reboundCount = 0; _reboundPara = 0; _left = Global.GameLBBorderPos.x; _right = Global.GameRTBorderPos.x; _bottom = Global.GameLBBorderPos.y; _top = Global.GameRTBorderPos.y; }
public override void Clear() { _bullet = null; }