private void UpdateEnemyBotProperties() { EnemyBotProperties currentEnemyBot = _enemyBotManager.CurrentEnemyBotProperties; if (currentBotObject) { Destroy(currentBotObject); } currentBotObject = Instantiate(currentEnemyBot.botModel, _botSpawn.transform) as GameObject; //currentBotObject.transform.localPosition = new Vector3(0, 0, 0); _textName.text = LanguageManager.Translate(currentEnemyBot.name + " name"); _textDescription.text = LanguageManager.Translate(currentEnemyBot.name + " descr"); _textTime.text = LanguageManager.Translate("t_avrg_time") + currentEnemyBot.averageTime.ToString(); _textReward.text = LanguageManager.Translate("t_reward") + currentEnemyBot.headCost.ToString() + "$"; }
public void setProperties(EnemyBotProperties properties) { _botProperties = properties; }