// ------------------------------------------------------------------ public void InitBullet(GameObject Obj, AIEnemy pAI, EnemyBewitch pBewitch) { ObjTarget = Obj; pMaster = pAI; pAIBewitch = pBewitch; fSpeed = pMaster.GetSpeed(); }
// ------------------------------------------------------------------ public void InitShield(GameObject Obj, AIEnemy pAI, EnemyBewitch pBewitch) { ObjTarget = Obj; pMaster = pAI; pAIBewitch = pBewitch; }