void Start()
    {
        enemyAttributeList = GameObject.FindGameObjectWithTag("GameManager").GetComponent <EnemyAttributeListScript>();
        GameObject SpawnPlatform = (GameObject)Instantiate(SpawnObject, transform.position, Quaternion.identity);

        //Spawn = EnemySpawnScript.SpawnPattern.Area;
        SpawnObjectWidth = SpawnObject.GetComponent <Renderer> ().bounds.size.x;
        infrontPattern();
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     Canvas             = GameObject.FindGameObjectWithTag("UI");
     enemyAttributeList = GameObject.FindGameObjectWithTag("GameManager").GetComponent <EnemyAttributeListScript>();
     foreach (EnemyAttribute n in enemyAttributeList.enemysattribute)
     {
         if (n.EnemyName == gameObject.name)
         {
             eA = n.Clone();
         }
     }
 }