void Start() { enemyAttributeList = GameObject.FindGameObjectWithTag("GameManager").GetComponent <EnemyAttributeListScript>(); GameObject SpawnPlatform = (GameObject)Instantiate(SpawnObject, transform.position, Quaternion.identity); //Spawn = EnemySpawnScript.SpawnPattern.Area; SpawnObjectWidth = SpawnObject.GetComponent <Renderer> ().bounds.size.x; infrontPattern(); }
// Use this for initialization void Start() { Canvas = GameObject.FindGameObjectWithTag("UI"); enemyAttributeList = GameObject.FindGameObjectWithTag("GameManager").GetComponent <EnemyAttributeListScript>(); foreach (EnemyAttribute n in enemyAttributeList.enemysattribute) { if (n.EnemyName == gameObject.name) { eA = n.Clone(); } } }